After briefly recapping the encounter for those who hadn't done the fight in a very long time (or ever), we breached the brood mother's den. Promptly enough, we cleared out the remainder of the trash and found ourselves at the gaping maw of the dastardly dragon's inner sanctum. Regardless, that first time you get back on the seat and grab the handle bars, your ride is going to be a little shaky. To use a common phrase, raiding Onyxia's Lair at 80 was like trying to ride a bike again: you never truly forget. It turned out, though, that we'd just run into some bad luck. After all, as a Rogue, I would've Vanished if I hadn't been next in line for a beating after the tank. The affair made me doubly sour, though I couldn't blame him for his actions. I guess those Warders weren't quite done with us yet after our Hunter attempted to Feign Death and, for one reason or another, failed at doing so. It stung even harder when the quick jaunt back to the entrance was met with another death. Ahh yes, having my face cratered by Lair trash! Just like old times! Our token meat shield soon found himself added to Onyxia's collection of floor rugs, which meant that the rest of us were quickly picked off one by one. Having walked down the slope, and farther into the cave, this left him out of our healers' line of sight. Foolishly, after pulling the first trash mob, the tank managed to grab the attention of a second. The first thing we did upon entering Onyxia's Lair for the first time in several years was wipe. And thank goodness the raid leader had set it to master looter, because it's definitely one of those items that someone might deem worthy of a ninja. It was the first time that any of us had seen it drop. We got her down right away, and none of us were expecting the drop of all drops - Reins of the Onyxian Drake. We wiped once when we tried it out with a 20-man group, then we filled the rest of those slots with friends of friends, and decided to just go with straight-up rolls for gear. I asked who wanted to run Onyxia since we hadn't done much dragon-slaying in awhile, and off we went. But this past weekend we were just having fun running some random stuff. When it comes to 25-man loot, we usually use Suicide Kings (more on that in a later post). It's not a system that works for PUGs or guilds that don't share a sense of camaraderie, but it's great for my guild. And if you've already won several pieces of loot in a night, consider sitting out a roll. If it's a bigger upgrade for someone else in the group, take that into consideration. When it comes to my guild's 10-man groups, we don't use an intricate loot system - we're all pretty fair people. Sure, I get my fair share of loot, but oftentimes it's by default (that is, no one else wants said loot). There's a few well-known lucky rollers in my guild, and let's just say I'm not one of them.
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