![]() ![]() Play through the mission as instructed until you are supposed to bring Flamestick to the table that Tina will have prepared. Instead of bringing him to that destination, kill him for the experience points (his death results in around 5000XP if you are at level 35 and playing on True Vault Hunter mode. Killing Flamestick will result in a failed mission, but then you can retry the mission as often as you like for more easy XP. Submitted by: Nebbun522 Easy Money, Eridium, and XP The trick works even better if you load a second character and have them stand near Tina, constantly respawning Flamestick. If you have a commando or mechromancer character (the latter works best), you can level up your character at the end of the campaign so that you're prepared for tougher battles in the True Vault Hunter mode. Once you defeat the main campaign's boss, stay in that chamber and use your turrets to take out the Rakk enemies that regularly spawn. If you are using a mechromancer and your skill is maxed by that point, your DT duration increases after each kill. You can leave your console on and let your weapons automatically take out the enemies while you tend to other things. Otherwise, you'll need to take a more hands-on approach. Submitted by: AbstractSquid Extra Backpack Storage This is a great way to farm experience, money, and eridium with minimal effort. You can carry more gear in your backpack than you might think, though this trick is mostly just useful early in the game. First, find a vendor and sell the items in your backpack to make room for more items. ![]() Now grab any items lying around, or purchase the vendor's wares. Once your backpack is full, you should next buy the items that you just sold, thus temporarily expanding your backpack's storage capacity beyond the usual limit.Ĭomplete the standard Story mode and you'll unlock True Vault Hunter mode. That mode features more difficult enemies and you can earn more experience points. You can switch between difficulty settings by accessing the character selection screen, even if you only have one character. Submitted by: SentinelKnightforce Lyin' Kingįind the large enclosure while working through the Wildlife Preserve (near the second vault symbol). Public void reverseAction( Figure figure) Peels off the border from the clicked figure.There, you'll be attacked by two particular enemies: a stalker named Pimon and a skag named Tumbaa. Public void action( Figure figure) Decorates the clicked figure with a border. Specified by: mouseDown in interface Tool Overrides: mouseDown in class ActionTool See Also: action() Overrides ActionTool's mouseDown to allow for peeling the border Int y) Add the touched figure to the selection of an invoke action. Public BorderTool( DrawingEditor editor) Method Detail ![]() Methods inherited from class Ĭlone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait AbstractToolĪctivate, addToolListener, checkUsable, createEventDispatcher, createViewChangeListener, deactivate, drawing, editor, getActiveDrawing, getActiveView, getAnchorX, getAnchorY, getEventDispatcher, getUndoActivity, isActive, isEnabled, isUsable, keyDown, mouseDrag, mouseMove, removeToolListener, setAnchorX, setAnchorY, setEditor, setEnabled, setUndoActivity, setUsable, setView, view, viewCreated, viewDestroying, viewSelectionChanged Peels off the border from the clicked figure. AbstractToolĭecorates the clicked figure with a border.Īdd the touched figure to the selection of an invoke action. Nested classes/interfaces inherited from class. Public class BorderTool extends ActionToolīorderTool decorates the clicked figure with a BorderDecorator. SUMMARY: NESTED | FIELD | CONSTR | METHOD ![]()
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